Sadly this project wasnt able to render due to the computer kept crashing with such a heavy scene (I've figured out how to do it now - rendering through Command Prompt!). I was using thousands, if not millions of Quixel Megascan photogrammetry assets at a high sample count with large texture maps but I wanted to share some screenshots from it and an early test animation with the McLaren. 
Since then I have completed a world building course for Blender and learned I need to seperate the render into render layers and composite them together later to take a load off the computer when rendering. This is something I'd like to revisit and complete as I put a lot of effort into making the landscape and animating the race!
Below: Animation Test

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