This was just a personal project I did for fun after watching a course on render layers and compositing (this scene is my own creation btw - all from scratch besides some Quixel Megascans assets). 
I wanted to see if I could composite for a start and also by using this method I could push volumetric fog a bit further than I have in the past (and failed). Also wanted to focus a bit more on mood, lighting, composition and narrative. 
I am definitely looking into learning Unreal Engine though as the speed of things and their new nanite and lumen features look very appealing! 
This was rendered in Blender Eevee & Cycles.
BG Pass
BG Pass
FG Pass
FG Pass
FG Mist Pass
FG Mist Pass
MG Pass
MG Pass
MG Mist Pass
MG Mist Pass
Volumetric Fog Pass
Volumetric Fog Pass
FG Focus
FG Focus
MG Focus
MG Focus

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